![]() The more you spend the better you are, so the games meta is set up to reward those with frivolous tendencies and punishes those just wanting to have fun and not spend a small fortune. These numbers are literally just the baseline to grow your keep, there is still the dragon, which to max that out costs an additional $5000 or so. ![]() K30-K34 = another $3600 on top of all previous costs above K26-K30 = $3000, conservative estimate, most likely as high as $4000 Up to k24 - can be done with diligent game play for free over the course of several weeks Just for the sake of clarity, here's a price breakdown of the costs of this game that everyone should know before getting into it: I used k26 as an example because that is the invisible pay wall, past that point WB makes it impossible to grow any higher, because there are resources needed to grow that can only be purchased and are not given out in game. So you as a f2p player will need several months of nonstop playing, finishing high in the events for rewards, and farming to reach k26, whereas I, a spender, will get there in 2-4 weeks based on how much I feel like sinking in to it. To get to k26 and t9s as a free to play player will take you several months, and that's just to unlock the troops, that doesn't account for the "crafting" I mentioned above to make the troops worth anything on the battlefield. You are not truly considered a "hitter" (term used by those who play to designate a player that's actually worth a damn) until you reach k26 and unlock t9 troops. Example, every 4 keep sizes up you go, you unlock a new tier of troops. The amount of resources and materials given to you in game through events and mechanics like such are far too scarce to do any good. This is not an exaggeration, this is quite literal. They have rigged this game to make it impossible to succeed without spending ludicrous amounts of money. WB, the owner and creator of the game, do not care. If you recall Star Wars Battlefront 2 did something very similar, and were successfully sued for illegally encouraging gambling amongst minors, this game does the same. It's structured this way to make you spend money. Some days you'll successfully craft 2 or 3 pieces, then lose on all attempts the remaining 29 days of the month, with no reasoning or logic behind it. ![]() There is no method to the outcome, and the formulas are not transparent, it is virtually random everytime. Clearly the amount of farming is unrealistic as well, thus your forced to gamble by using mixed quality mats and hope you get the quality piece you're going for. Obviously very few can spend that kind of money, remember this is $500 for ONE level 45 piece, there are 6 pieces in a set of weables and am addition 6 in the armory, so 12x$500. This is where the gambling part comes in. In order to craft 1 gold 45 piece you'd need to either farm in game nonstop (I mean this literally, no breaks, no sleep) for well over a week straight, or buy packs (you will spend at least $500 to get the mats needed). Each level you move up increases the mats needed exponentially. All purple mats lands you a purple gear piece. There is no way of knowing what color you'll get unless you buy enough packs to have the same quality of mats across the board (i.e. The quality of the gear directly affects the stats, quality is color coded from poor to legendary, in order White=poor, Green=Common, Blue=Fine, Purple=Exquisite, Orange=Epic, and Gold=legendary. Crafting works by using materials (mats) to upgrade a gear piece starting at level 1 - 50, increasing in increments of 5 at a time (1-5-10-20-25,etc). I put quotations around "crafting" because it's actually gambling. You increase these stats through "crafting" wearable gear as well as "crafting" gear for your armory. So the main premise of this game is stats for your troops. Those who spend become powerful quickly, leaving free to play (f2p) players in the dust. Without paying at least $200-300 a week you will quickly be irrelevant and unable to participate in the game. This game is based entirely around ways to get you to spend money.
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